From: bugzilla-daemon@libre-soc.org
To: libre-riscv-dev@lists.libre-riscv.org
Subject: [libre-riscv-dev] [Bug 355] New: game theory "state" packet engine needed
Date: Wed, 27 May 2020 21:04:35 +0000
Message-ID: <bug-355-13@https.bugs.libre-soc.org/> (raw)
https://bugs.libre-soc.org/show_bug.cgi?id=355
Bug ID: 355
Summary: game theory "state" packet engine needed
Product: Libre-SOC's first SoC
Version: unspecified
Hardware: Other
OS: Linux
Status: CONFIRMED
Severity: enhancement
Priority: ---
Component: Source Code
Assignee: lkcl@lkcl.net
Reporter: lkcl@lkcl.net
CC: libre-riscv-dev@lists.libre-riscv.org
NLnet milestone: ---
it occurred to me that the branch system etc. is basically running game theory
(in hardware), running new "state" ahead.
the program counter, DEC SPR, and TB SPR, these all increment and need rollback
in a group. there may also be other pieces of state information involved.
my feeling is that we will need a ring buffer, associated with the instruction
queue (or actually part of it) that contains each advancement of that state,
and thus we can roll it back without losing anything.
perhaps it is as simple as adding DEC and TB to the Decode2ExecuteType data
structure?
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Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2020-05-27 21:04 bugzilla-daemon [this message]
2020-05-27 21:42 ` [libre-riscv-dev] [Bug 355] " bugzilla-daemon
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