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From: Luke Kenneth Casson Leighton <lkcl@lkcl.net>
To: Libre-RISCV General Development <libre-riscv-dev@lists.libre-riscv.org>
Subject: Re: [libre-riscv-dev] Minerva L1 Cache
Date: Mon, 15 Jun 2020 05:30:37 +0100
Message-ID: <CAPweEDxox336QV3aZFNDqTbawJam+dTFdXoXjK7-39cOx1HfuQ@mail.gmail.com> (raw)
In-Reply-To: <FD000400-6178-4570-836F-709FE3F468C0@gatech.edu>

On Monday, June 15, 2020, Yehowshua <yimmanuel3@gatech.edu> wrote:

> And more generally, if I understand things correctly:
> Our memory architecture is the following?
>
> cpu -> MMU -> L1 Cache -> main memory?


the diagram i drew, which took several weeks to design and review on here
and comp.arch, which i have referred you to a couple of times but have
noted each time, puzzlingly, did not result in any engagement or questions,
contains the layout.

i wondered if perhaps this is because this is a high traffic list and you
have been so busy on other important things.

here is the page again:

https://libre-soc.org/3d_gpu/architecture/memory_and_cache/

there are other locations and discussions however this diagram is key.

the multiple LDST CompUnits can produce up to *SIXTEEN* 64 bit LDST
requests.

these are "funneled", grouped, and directed to *separate* odd/even L1
Caches, each being 128 bit wide.  the split decision uses bit 4 of the
address.

the TLB and MMU i have not been able to get to because there is so much
else to do, first.

without that funneling (merging) we simply could not meet a GPU workload.

All LDST operations (all 16 of them) have the potential to be merged in a
single cycle.  in reality only 8 are likely to be merged.

it is important therefore to appreciate that this architectural strategy
has been designed and evaluated over a 2 year period to give "reasonable"
64 bit scalar performance, yet 2 to 4x that performance if certain criteria
are met such as if FP32 sequential (element atrided) vector workloads are
issued.

this eliminates many of the N to N crossbars that would obliterate any
chance of us being able to claim low power consumption as well as make the
routing and layout absolute hell.

it really is a hybrid VPUGPUCPU not a "CPU pretending to be a GPU" or the
other way round.

l.




-- 
---
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Thread overview: 24+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2020-06-15  2:41 Yehowshua
2020-06-15  3:02 ` Yehowshua
2020-06-15  4:32   ` Luke Kenneth Casson Leighton
2020-06-15 16:46     ` Yehowshua
2020-06-15 19:32       ` Luke Kenneth Casson Leighton
2020-06-15 19:54         ` Yehowshua
2020-06-15 20:10           ` Luke Kenneth Casson Leighton
2020-06-15 20:23             ` Yehowshua
2020-06-15 20:24               ` Yehowshua
2020-06-15 20:30               ` Yehowshua
2020-06-15 20:53                 ` Luke Kenneth Casson Leighton
2020-06-15 21:08                   ` Yehowshua
2020-06-15 21:54                     ` Luke Kenneth Casson Leighton
2020-06-16  1:39                       ` Cole Poirier
2020-06-16  1:53                         ` Luke Kenneth Casson Leighton
2020-06-16  1:58                           ` Cole Poirier
2020-06-15 22:19               ` Yehowshua
2020-06-16  0:03                 ` Luke Kenneth Casson Leighton
2020-06-15 16:57     ` Yehowshua
2020-06-15  3:09 ` Yehowshua
2020-06-15  4:30   ` Luke Kenneth Casson Leighton [this message]
2020-06-15  3:24 ` Yehowshua
2020-06-15  4:04 ` Luke Kenneth Casson Leighton
2020-06-16  0:20   ` [libre-riscv-dev] L1 cache and GPU workloads Jacob Lifshay

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